Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

View File

@@ -0,0 +1,54 @@
//////////////////////////////////////////////////
// Elder Mountain Strike
// tob_stdr_emntstr.nss
// Tenjac 9/11/07
//////////////////////////////////////////////////
/** @file Elder Mountain Strike
Stone Dragon (Strike)
Level: Crusader 5, swordsage 5, warblade 5
Prerequisite: Two Stone Dragon maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature or unattended object
You draw strength from the earth beneath your feet and transfer it into ruinous power.
Your next attack drops like an avalanche upon your foe, hammering him into submission.
The students of the Stone Dragon discipline learn to tap into the power of the earth,
channel its endless strength, and use it to grant their attacks tremendous force. A
strike delivered by a Stone Dragon adept can shatter a warrior's shield, turn a wooden
door into splinters, or slay an ogre with a single blow.
when you use this maneuver, you make a single melee attack. That attack deals an extra
6d6 points of damage and automatically overcomes damage reduction.
*/
#include "tob_inc_move"
#include "tob_movehook"
//#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
effect eNone;
SetLocalInt(oInitiator, "MoveIgnoreDR", TRUE);
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(6), GetWeaponDamageType(oWeap), "Elder Mountain Strike Hit", "Elder Mountain Strike Miss"));
// Cleanup
DelayCommand(3.0, DeleteLocalInt(oInitiator, "MoveIgnoreDR"));
}
}