Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*
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Step of the Dancing Moth
tob_sdhd_moth
----------------
12/09/18 by Stratovarius
Step of the Dancing Moth
Shadow Hand (Stance)
Level: Swordsage 5
Prerequisite: Two Shadow Hand maneuvers
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Duration: Stance
You focus your inner reserve of ki energy to generate flowing shadows that lift you off the ground. You walk across the roughest ground, even water, with ease.
You take a 33% penalty to speed, but are immune to all other movement penalties. You gain a bonus on Hide and Move Silently equal to your initiator level
*/
#include "tob_inc_move"
#include "tob_movehook"
#include "x0_i0_modes"
void main()
{
if(!PreManeuverCastCode()) return;
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
int nInitiatorLevel = GetInitiatorLevel(oInitiator);
effect eLink = EffectVisualEffect(PSI_DUR_SHADOW_BODY);
eLink = EffectLinkEffects(eLink, EffectMovementSpeedDecrease(33));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ENTANGLE));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE));
eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_HIDE, nInitiatorLevel));
eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_MOVE_SILENTLY, nInitiatorLevel));
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
AssignCommand(oInitiator, ClearAllActions());
DelayCommand(0.2, SetActionMode(oInitiator, ACTION_MODE_STEALTH, TRUE));
DelayCommand(0.21, UseStealthMode());
DelayCommand(0.2, ActionUseSkill(SKILL_HIDE, oInitiator));
DelayCommand(0.2, ActionUseSkill(SKILL_MOVE_SILENTLY, oInitiator));
}
}