Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
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//////////////////////////////////////////////////
// Ghost Blade
// tob_sdhd_ghstbd.nss
// Tenjac 12/12/07
//////////////////////////////////////////////////
/** @file Ghost Blade
Shadow Hand (Strike)
Level: Swordsage 6
Prerequisite: Three Shadow Hand maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
A smile brightens your foe<6F>s eyes; he has dodged your blow. But that was merely the ghost blade.
The real blade is cutting swiftly from underneath, and yet he still smiles.
As part of this maneuver, you make a melee attack. As you strike at your opponent, you create an
illusory double of your weapon. This double slashes at your opponent, tricking him into mistaking
it for your attack. In truth, the illusion cloaks your real attack. Your opponent is caught flat-
footed against this strike, as the hidden attack from a new direction ruins his defenses.
This maneuver is a supernatural ability.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
effect eNone;
if(move.bCanManeuver)
{
AssignCommand(oTarget, ClearAllActions(TRUE));
DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Ghost Blade Hit", "Ghost Blade Miss"));
}
}