Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*
----------------
Absolute Steel
tob_irnh_abstl
----------------
15/07/07 by Stratovarius
*/ /** @file
Absolute Steel
Iron Heart (Stance)
Level: Warblade 3
Prerequisite: One Iron Heart maneuver
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Duration: Stance
You shift your weight to the back of your feet and hold your blade carefully forward
at the ready. Your muscles twitch slightly as you prepare to dodge the next attack you face.
You gain a +10' movement speed bonus. If you move more than 10' in a round, you gain +2 AC.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void main()
{
if(!PreManeuverCastCode()) return;
object oInitiator = OBJECT_SELF;
struct maneuver move = EvaluateManeuver(oInitiator);
if(move.bCanManeuver)
{
effect eLink = EffectLinkEffects(EffectMovementSpeedIncrease(33), EffectVisualEffect(VFX_DUR_AIR2));
if (GetLocalInt(oInitiator, "KamateStance")) eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, GetLocalInt(oInitiator, "KamateStance")));
eLink = ExtraordinaryEffect(eLink);
InitiatorMovementCheck(oInitiator, move.nMoveId);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oInitiator);
}
}