Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
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//::///////////////////////////////////////////////
//:: Name Avenging Strike
//:: FileName tob_ft_avngstrk.nss
//:://////////////////////////////////////////////
/** Benefit: As a swift action, you can channel the
power of your faith and energy to enhance a single
attack you make. You gain a bonus equal to your CHA
bonus (if any) on the attack roll and damage roll
for the next melee attack you make against an evil
outsider. You can use this ability a number of times
per day equal to your charisma bonus (minimum 1).
Author: Tenjac & Stratovarius
Created: 20.3.2007
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_spells"
void main()
{
object oPC = OBJECT_SELF;
int nBonus = GetAbilityModifier(ABILITY_CHARISMA, oPC);
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
object oWeap2 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
//Set the bonus int on the weapons
effect eBonus = EffectLinkEffects(EffectAttackIncrease(nBonus, ATTACK_BONUS_MISC), EffectDamageIncrease(IPGetDamageBonusConstantFromNumber(nBonus), DAMAGE_TYPE_BASE_WEAPON));
eBonus = VersusAlignmentEffect(eBonus, ALIGNMENT_EVIL);
eBonus = VersusRacialTypeEffect(eBonus, RACIAL_TYPE_OUTSIDER);
//Apply
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eBonus, oPC, 0.0f, FALSE, SPELL_AVENGING_STRIKE, -1, OBJECT_SELF);
//Set up onhit prop
IPSafeAddItemProperty(oWeap, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 9999.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
//Add event hook
AddEventScript(oWeap, EVENT_ONHIT, "tob_evnt_avgstr", FALSE, FALSE);
//Do left hand too if valid
if(GetIsObjectValid(oWeap2))
{
IPSafeAddItemProperty(oWeap2, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 9999.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
AddEventScript(oWeap2, EVENT_ONHIT, "tob_evnt_avgstr", FALSE, FALSE);
}
}