Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

View File

@@ -0,0 +1,50 @@
//::///////////////////////////////////////////////
//:: Name Avenging Strike On Hit
//:: FileName tob_evnt_avgstr.nss
//:://////////////////////////////////////////////
/** Benefit: As a swift action, you can channel the
power of your faith and energy to enhance a single
attack you make. You gain a bonus equal to your CHA
bonus (if any) on the attack roll and damage roll
for the next melee attack you make against an evil
outsider. You can use this ability a number of times
per day equal to your charisma bonus (minimum 1).
Author: Tenjac
Created: 20.3.2007
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_spells"
void main()
{
object oWielder = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oWielder);
object oWeap2 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oWielder);
int nType = MyPRCGetRacialType(oTarget);
int nAlign = GetAlignmentGoodEvil(oTarget);
int nSpell;
if(nAlign == ALIGNMENT_EVIL && nType == RACIAL_TYPE_OUTSIDER)
{
//Remove script
RemoveEventScript(oWeap, EVENT_ONHIT, "tob_evnt_avgstr");
RemoveEventScript(oWeap2, EVENT_ONHIT, "tob_evnt_avgstr");
//remove spell effects
effect eTest = GetFirstEffect(oWielder);
while (GetIsEffectValid(eTest))
{
nSpell = GetEffectSpellId(eTest);
if(nSpell == SPELL_AVENGING_STRIKE)
{
RemoveEffect(oWielder, eTest);
}
eTest = GetNextEffect(oWielder);
}
}
}