Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*
----------------
Island in Time
tob_etbl_island.nss
----------------
10 MAR 09 by GC
*/ /** @file
Island in Time
You throw yourself into a fight under your blade guide's careful direction.
You meld with it, allowing it to control your actions while you draw
upon it's vast combat experience.
Once per encounter, you can take a turn as an immediate action.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
if(!TakeSwiftAction(oInitiator)) return;
// Blade guide check
if(GetLocalInt(oInitiator, "ETBL_BladeGuideDead"))
{
FloatingTextStringOnCreature("*Cannot use ability without blade guide*", oInitiator, FALSE);
return;
}
// Expended already?
if(GetLocalInt(oInitiator, "ETBL_Island_In_Time_Expended"))
{
FloatingTextStringOnCreature("*Tactical Insight expended already*", oInitiator, FALSE);
return;
}
struct maneuver move = EvaluateManeuver(oInitiator, oTarget, TRUE);
effect eNone;
if(move.bCanManeuver)
{
DelayCommand(0.0, PerformAttackRound(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, FALSE, "Island in Time Hit", "Island in Time Miss", FALSE, FALSE, FALSE));
// Expend ability
SetLocalInt(oInitiator, "ETBL_Island_In_Time_Expended", TRUE);
}
}