Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*
----------------
Holocaust Cloak
tob_dvsp_mrtsprt.nss
----------------
15/07/07 by Stratovarius
*/ /** @file
Holocaust Cloak
Desert Wind (Stance) [Fire]
Level: Swordsage 3
Prerequisite: One Desert Wind Maneuver
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Fire trails along your blade as you spin it about,
cloaking you in flames that leap out to burn those who attack you.
You cloak yourself in fire, dealing 5 damage to all who strike you in melee.
This is a supernatural maneuver.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oInitiator);
// Add the OnHit
IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
effect eDur = SupernaturalEffect(EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD));
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eDur, oTarget);
}
}