Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*
----------------
Ruby Nightmare Blade
tob_dmnd_rubybld
----------------
19/08/07 by Stratovarius
*/ /** @file
Ruby Nightmare Blade
Diamond Mind (Strike)
Level: Swordsage 4, Warblade 4
Prerequisite: Two Diamond Mind Maneuvers
Initiation Action: 1 Standard Action
Range: Melee Attack
Target: One Creature
With a moment's thought, you instantly perceive the deadliest place to strike your enemy
as you study her defences, note gaps in her armour, and read subtle but important clues
in how she carries herself or maintains her fighting stance.
You make a Concentration check against the target's AC. If you succeed, the target
takes double normal damage. If you fail, you take a -2 penalty on the attack.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
effect eNone;
int nDC = GetDefenderAC(oTarget, oInitiator);
int nAB = -2;
if (GetIsSkillSuccessful(oInitiator, SKILL_CONCENTRATION, nDC))
{
nAB = 0;
SetLocalInt(oTarget, "NightmareBlade", 2);
}
if (GetLocalInt(oInitiator, "SupernalAttack")) nAB += 1;
DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, nAB, 0, 0, "Ruby Nightmare Blade Hit", "Ruby Nightmare Blade Miss"));
DelayCommand(1.0, DeleteLocalInt(oTarget, "NightmareBlade"));
}
}