Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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#include "prc_inc_function"
#include "shd_inc_shdfunc"
void main()
{
int nEvent = GetRunningEvent();
if(DEBUG) DoDebug("shd_shadowcaster running, event: " + IntToString(nEvent));
// Get the PC. This is event-dependent
object oShadow;
switch(nEvent)
{
case EVENT_ONPLAYERREST_FINISHED: oShadow = GetLastBeingRested(); break;
case EVENT_ONCLIENTENTER: oShadow = GetEnteringObject(); break;
default:
oShadow = OBJECT_SELF;
}
// We aren't being called from any event, instead from EvalPRCFeats
if(nEvent == FALSE)
{
// Hook in the events, needed from level 1 for Mysteries
if(DEBUG) DoDebug("shd_shadowcaster: Adding eventhooks");
if (GetLevelByClass(CLASS_TYPE_SHADOWCASTER) >= 20)
ApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(EffectImmunity(IMMUNITY_TYPE_SLEEP)), oShadow);
}
}