Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*
13/02/19 by Stratovarius
Sight Eclipsed
Apprentice, Cloak of Shadows
Level/School: 2nd/Illusion (Glamer)
Range: Personal
Target: You
Duration: 1 round/level
You cloak yourself in shadow and shift the light that would reveal you into the Plane of Shadow.
While this mystery is in effect, you gain Hide in Plain Sight
*/
#include "shd_inc_shdfunc"
#include "shd_mysthook"
void main()
{
if(!ShadPreMystCastCode()) return;
object oShadow = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
if(myst.bCanMyst)
{
myst.fDur = 6.0 * myst.nShadowcasterLevel;
if(myst.bExtend) myst.fDur *= 2;
object oSkin = GetPCSkin(oShadow);
// Duration Effects
//AddSkinFeat(FEAT_HIDE_IN_PLAIN_SIGHT, IP_CONST_FEAT_HIDE_IN_PLAIN_SIGHT, oSkin, oShadow, myst.fDur);
itemproperty ipHIPS = ItemPropertyBonusFeat(IP_CONST_FEAT_HIDE_IN_PLAIN_SIGHT);
ActionDoCommand(AddItemProperty(DURATION_TYPE_TEMPORARY, ipHIPS, oSkin, myst.fDur));
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(PSI_DUR_SHADOW_BODY), oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
}
}