Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
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/*
21/02/19 by Stratovarius
Black Candle
Fundamental
Level/School: 1st/Evocation [Light or Darkness]
Range: Touch
Target: Object touched
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
You draw on extraplanar shadow or banish existing shadows to let in the light.
This mystery functions like the spell light or the spell darkness. Only one of these two effects is possible per use, and you must decide which effect is desired when casting.
*/
#include "shd_inc_shdfunc"
#include "shd_mysthook"
void main()
{
object oShadow = OBJECT_SELF;
// Get infinite uses at this level
if (GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oShadow) >= 14) IncrementRemainingFeatUses(oShadow, 23666);
if(!ShadPreMystCastCode()) return;
object oTarget = PRCGetSpellTargetObject();
struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
if(myst.bCanMyst)
{
location lTarget = PRCGetSpellTargetLocation();
myst.fDur = 6.0 * myst.nShadowcasterLevel;
if(myst.bExtend) myst.fDur *= 2;
if (myst.nMystId == FUND_BLACK_CANDLE_LIGHT)
{
// Create AoE
myst.eLink = SupernaturalEffect(EffectAreaOfEffect(VFX_MOB_DAYLIGHT));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur);
}
else
{
// Create AoE
myst.eLink = SupernaturalEffect(EffectAreaOfEffect(AOE_PER_DUSK_AND_DAWN));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur);
}
}
}