Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*
21/02/19 by Stratovarius
Arrow of Dusk
Fundamental
Level/School: 1st/Evocation
Range: Medium (100 ft. + 10 ft./level)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
A bolt of shadow springs from your hand, draining vitality where it strikes.
You must succeed on a ranged touch attack to deal 2d4 points of damage to the target.
*/
#include "shd_inc_shdfunc"
#include "shd_mysthook"
#include "prc_inc_sp_tch"
void main()
{
object oShadow = OBJECT_SELF;
// Get infinite uses at this level
if (GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oShadow) >= 14) IncrementRemainingFeatUses(oShadow, 23665);
if(!ShadPreMystCastCode()) return;
object oTarget = PRCGetSpellTargetObject();
struct mystery myst = EvaluateMystery(oShadow, oTarget, (METASHADOW_EMPOWER | METASHADOW_MAXIMIZE));
if(myst.bCanMyst)
{
SignalEvent(oTarget, EventSpellCastAt(oShadow, myst.nMystId));
effect eArrow = EffectVisualEffect(VFX_IMP_MIRV_DN_ECTO);
int nAttack = PRCDoRangedTouchAttack(oTarget);
if (nAttack > 0)
{
// Only creatures, and PvP check.
if(spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oShadow))
{
int nDamage = MetashadowsDamage(myst, 4, 2);
ApplyTouchAttackDamage(oShadow, oTarget, nAttack, nDamage, DAMAGE_TYPE_MAGICAL);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_MAGPUR), oTarget);
}
}
DelayCommand(0.1, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eArrow, oTarget));
}
}