Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*
20/1/20 by Stratovarius
Necrocarnum Weapon
Descriptors: Evil, necrocarnum
Classes: Incarnate, soulborn
Chakra: Hands
Saving Throw: None
Shadowy threads of necrocarnum bind to your melee weapon. This dark energy seems to ripple beneath the surface of the weapon, pulsing irregularly from your hands to the tip of the weapon and back again.
When you shape this soulmeld, your melee weapons bypass damage reduction of +3 or less
Essentia: For every point of essentia you invest in your necrocarnum weapon, you gain a +1.5 profane bonus on damage. This bonus applies only when the weapon is used against a living creature.
Chakra Bind (Hands)
When you have a necrocarnum weapon soulmeld bound to your hands chakra and you successfully make a critical hit with the weapon on a living creature, you gain temporary
essentia equal to the number of points of essentia invested in this soulmeld. You can use this essentia normally, but it fades after 10 rounds. (Multiple uses of this ability dont stack.)
*/
#include "moi_inc_moifunc"
effect NecrocarnumWeapon(int nEssentia)
{
int nDam = IPGetDamageBonusConstantFromNumber(FloatToInt(nEssentia*1.5));
effect eLink = EffectLinkEffects(VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_ABERRATION), VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_ANIMAL));
eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_BEAST));
eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_DRAGON));
eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_DWARF));
eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_ELEMENTAL));
eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_ELF));
eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_FEY));
eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_GIANT));
eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_GNOME));
eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_HALFELF));
eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_HALFLING));
eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_HALFORC));
eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_HUMAN));
eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_HUMANOID_GOBLINOID));
eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_HUMANOID_MONSTROUS));
eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_HUMANOID_ORC));
eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_HUMANOID_REPTILIAN));
eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_MAGICAL_BEAST));
eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_OOZE));
eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_OUTSIDER));
eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_SHAPECHANGER));
eLink = EffectLinkEffects(eLink, VersusRacialTypeEffect(EffectDamageIncrease(nDam, DAMAGE_TYPE_NEGATIVE), RACIAL_TYPE_VERMIN));
return eLink;
}
void main()
{
object oMeldshaper = PRCGetSpellTargetObject();
int nEssentia = GetEssentiaInvested(oMeldshaper);
effect eLink = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
if (nEssentia) eLink = EffectLinkEffects(eLink, NecrocarnumWeapon(nEssentia));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0);
IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_NECROCARNUM_WEAPON), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
}