Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*
Incarnate Weapon Arms Bind
Bands of steel form around your forearms. When you hold your incarnate weapon, a chain of nearly invisible blue incarnum connects it to the steel bracer on your
weapon hand, channeling the force of your conviction directly to your weapon.
As a move action, you can charge the incarnate weapon with the stunning power of pure conviction. If the next melee attack that you make is successful,
the target (as long as at least one component of its alignment is opposed to your devoted alignment) must succeed on a
Fortitude saving throw or be stunned for one round.
*/
#include "moi_inc_moifunc"
void main()
{
int nEvent = GetRunningEvent();
object oMeldshaper = OBJECT_SELF;
object oItem;
// We aren't being called from any event, instead from EvalPRCFeats
if(nEvent == FALSE)
{
if(!TakeMoveAction(oMeldshaper)) return;
oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oMeldshaper);
IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
AddEventScript(oItem, EVENT_ITEM_ONHIT, "moi_mld_incwpnft", TRUE, FALSE);
}
else if(nEvent == EVENT_ITEM_ONHIT)
{
oItem = GetSpellCastItem();
object oTarget = PRCGetSpellTargetObject();
if(DEBUG) DoDebug("moi_mld_incwpnft: OnHit:\n"
+ "oMeldshaper = " + DebugObject2Str(oMeldshaper) + "\n"
+ "oItem = " + DebugObject2Str(oItem) + "\n"
+ "oTarget = " + DebugObject2Str(oTarget) + "\n"
);
if (GetAlignmentLawChaos(oMeldshaper) != GetAlignmentLawChaos(oTarget) || GetAlignmentGoodEvil(oMeldshaper) != GetAlignmentGoodEvil(oTarget))
{
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, GetMeldshaperDC(oMeldshaper, CLASS_TYPE_INCARNATE, MELD_INCARNATE_WEAPON), SAVING_THROW_TYPE_NONE))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectStunned(), oTarget, 6.0);
}
// Remove the temporary OnHitCastSpell: Unique
RemoveEventScript(oItem, EVENT_ITEM_ONHIT, "moi_mld_incwpnft", TRUE, FALSE);
RemoveSpecificProperty(oItem, ITEM_PROPERTY_ONHITCASTSPELL, IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 0, 1, "", 1, DURATION_TYPE_TEMPORARY);
}// end if - Running OnHit event
}