Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
24762 changed files with 1528530 additions and 0 deletions

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/*
5/7/20 by Stratovarius
Ironsoul Forgemaster Shield Bond
At 1st level, you create a special bond with any shield that you craft. This bond allows you to invest essentia in the shield as if it were a soulmeld.
Doing so grants you resistance 5 per point of invested essentia against acid, cold, electricity, fire, and sonic damage. You gain this ability only
while using the shield for defense. If you unequip the shield, you lose the soulmeld.
*/
#include "moi_inc_moifunc"
#include "prc_inc_fork"
void main()
{
object oMeldshaper = PRCGetSpellTargetObject();
int nEssentia = GetEssentiaInvested(oMeldshaper);
object oShield = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oMeldshaper);
if (GetIsShield(oShield) && GetTag(oShield) == ReplaceChars(GetName(oMeldshaper), " ","") && nEssentia)
{
int nBonus = (5 * nEssentia);
effect eLink = EffectVisualEffect(VFX_DUR_BLUESHIELDPROTECT);
if (nEssentia)
{
eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_ACID, nBonus));
eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_COLD, nBonus));
eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, nBonus));
eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_FIRE, nBonus));
eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_SONIC, nBonus));
}
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0);
}
else if (nEssentia == 0)
FloatingTextStringOnCreature("You have no essentia invested in "+GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", PRCGetSpellId()))), oMeldshaper, FALSE);
else
FloatingTextStringOnCreature("You do not have a shield equipped that you crafted", oMeldshaper, FALSE);
}