Updated AMS marker feats

Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
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Jaysyn904
2024-02-11 14:01:05 -05:00
parent 618cd42b82
commit 6ec137a24e
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/*
Scion of Dantalion - Dantalion's Glare
From 4th level on, you can use
a standard action to intensify Dantalions sign and glare
through its eyes. The starry voids in the eyes of Dantalions
sign blaze forth with the brightness of an exploding star,
affecting all creatures in a 30-foot cone. Every creature within
this area must succeed on a Fortitude save (DC 10 + 1/2 your
effective binder level + your Cha modifi er) or be blinded for
1d4 rounds. Once you have used this ability, you cannot do so again
for 5 rounds.
Strat 10/03/21
*/
#include "bnd_inc_bndfunc"
void main()
{
object oBinder = OBJECT_SELF;
location lTarget = PRCGetSpellTargetLocation();
float fRange = FeetToMeters(30.0);
int nDC = 10 + GetBinderLevel(oBinder, VESTIGE_DANTALION)/2 + GetAbilityModifier(ABILITY_CHARISMA, oBinder);
if(!BindAbilCooldown(oBinder, GetSpellId(), -1)) return;
object oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, fRange, lTarget, FALSE, OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oTarget))
{
if(oTarget != oBinder && !PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_BLIND_DEAF_M), oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBlindness(), oTarget, RoundsToSeconds(d4()));
}
oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, fRange, lTarget, FALSE, OBJECT_TYPE_CREATURE);
}
}