Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

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@@ -1,138 +0,0 @@
/*
----------------
Insanity
psi_pow_insane
----------------
25/2/05 by Stratovarius
*/ /** @file
Insanity
Telepathy (Compulsion) [Mind-Affecting]
Level: Psion/wilder 7
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 13
Metapsionics: Twin, Widen
Creatures affected by this power are permanently confused and constantly
behave randomly, as the spell.
Augment: For every 2 additional power points you spend, this powers save DC
increases by 1, and the power can affect an additional target. Any
additional target cannot be more than 15 feet from another target
of the power.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_spells"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oMainTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oMainTarget,
PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
2, PRC_UNLIMITED_AUGMENTATION
),
METAPSIONIC_TWIN | METAPSIONIC_WIDEN
);
if(manif.bCanManifest)
{
int nDC = GetManifesterDC(oManifester) + manif.nTimesAugOptUsed_1;
int nPen = GetPsiPenetration(oManifester);
int nSecondary = manif.nTimesAugOptUsed_1;
int nCounter;
effect eLink = PRCEffectConfused();
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
eLink = SupernaturalEffect(eLink);
effect eVis = EffectVisualEffect(VFX_IMP_CONFUSION_S);
location lTarget = GetLocation(oMainTarget);
object oSecondaryTarget;
float fRadius = EvaluateWidenPower(manif, FeetToMeters(15.0f));
// Handle Twin Power
int nRepeats = manif.bTwin ? 2 : 1;
for(; nRepeats > 0; nRepeats--)
{
/* Affect the main target */
// Let the AI know
PRCSignalSpellEvent(oMainTarget, TRUE, manif.nSpellID, oManifester);
// Check for Power Resistance
if(PRCMyResistPower(oManifester, oMainTarget, nPen))
{
// Will negates
if(!PRCMySavingThrow(SAVING_THROW_WILL, oMainTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
{
// Apply effects
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oMainTarget, 0.0f, TRUE, manif.nSpellID, manif.nManifesterLevel);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oMainTarget);
}// end if - Save to negate
}// end if - SR check
// Affect targets in the area if augmented
if(nSecondary)
{
nCounter = 0;
oSecondaryTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oSecondaryTarget) && nCounter < nSecondary)
{
if(oSecondaryTarget != oManifester &&
oSecondaryTarget != oMainTarget &&
spellsIsTarget(oSecondaryTarget, SPELL_TARGET_SELECTIVEHOSTILE, oManifester)
)
{
// Let the AI know
PRCSignalSpellEvent(oSecondaryTarget, TRUE, manif.nSpellID, oManifester);
// Check for Power Resistance
if(PRCMyResistPower(oManifester, oSecondaryTarget, nPen))
{
// Will negates
if(!PRCMySavingThrow(SAVING_THROW_WILL, oSecondaryTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
{
// Apply effects
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oSecondaryTarget, 0.0f, TRUE, manif.nSpellID, manif.nManifesterLevel);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oSecondaryTarget);
}// end if - Save to negate
}// end if - SR check
// Use up a target slot only if we actually did something to it
nCounter += 1;
}// end if - Target is someone we want to / can affect
// Get next target
oSecondaryTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE);
}// end while - Target loop
}// end if - There are secondary targets
}// end for - Twin Power
}// end if - Successfull manifestation
}