Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
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Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

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//::///////////////////////////////////////////////
//:: Name Starmantle
//:: FileName sp_starmantle.nss
//:://////////////////////////////////////////////
/**@file Starmantle
Abjuration
Level: Joy 7, Sor/Wiz 6
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: One living creature touched
Duration: 1 minute/level (D)
Saving Throw: None
Spell Resistance: Yes (harmless)
This spell manifests as a draping cloak of tiny,
cascading stars that seem to flicker out before
touching the ground. The cloak forms over the
target's existing apparel and sheds light as a
torch, although this is not the mantle's primary
function.
The starmantle renders the wearer impervious to
non-magical weapon attacks and transforms any
non-magical weapon or missile that strikes it
into harmless light, destroying it forever.
Contact with the starmantle does not destroy
magic weapons or missiles, but the starmantle's
wearer is entitled to a Reflex saving throw
(DC 15) each time he is struck by such a weapon;
success indicates that the wearer takes only
half damage from the weapon (rounded down).
Material Component: A pinch of dust from a
pixie's wing (20 gp).
Author: Tenjac
Created: 7/17/06
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_spells"
void main()
{
if(!X2PreSpellCastCode()) return;
PRCSetSchool(SPELL_SCHOOL_ABJURATION);
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nType = MyPRCGetRacialType(oTarget);
int nCasterLvl = PRCGetCasterLevel(oPC);
float fDur = (60.0 * nCasterLvl);
int nMetaMagic = PRCGetMetaMagicFeat();
if(nMetaMagic & METAMAGIC_EXTEND)
{
fDur += fDur;
}
if(!PRCGetIsAliveCreature(oTarget))
{
FloatingTextStringOnCreature("Must target a living creature!", oPC, FALSE);
PRCSetSchool();
return;
}
//VFX
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_SANCTUARY), oTarget, fDur);
object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oTarget);
itemproperty ipOnHit = ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1);
IPSafeAddItemProperty(oArmor, ipOnHit, fDur);
//Add event script
AddEventScript(oTarget, EVENT_ONHIT, "prc_evnt_strmtl", TRUE, FALSE);
//impervious to non-magical weapons for the duration
effect eReduce = EffectDamageReduction(100, DAMAGE_POWER_PLUS_ONE, 0);
eReduce = EffectLinkEffects(eReduce, EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 50));
eReduce = EffectLinkEffects(eReduce, EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 50));
eReduce = EffectLinkEffects(eReduce, EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING, 50));
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eReduce, oTarget, fDur);
PRCSetSchool();
}