Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
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Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

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//::///////////////////////////////////////////////
//:: Name Rain of Black Tulips
//:: FileName sp_rain_btul.nss
//:://////////////////////////////////////////////
/**@file Rain of Black Tulips
Evocation [Good]
Level: Drd 9
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: Cylinder (80-ft. radius, 80 ft. high)
Duration: 1 round/level (D)
Saving Throw: None (damage), Fortitude negates (nausea)
Spell Resistance: Yes
Tulips as black as midnight fall from the sky. The
tulips explode with divine energy upon striking evil
creatures, each of which takes 5d6 points of damage.
In addition, evil creatures that fail a Fortitude
save are nauseated (unable to attack, cast spells,
concentrate on spells, perform any task requiring
concentration, or take anything other than a single
move action per turn) until they leave the spell's
area. A successful Fortitude save renders a creature
immune to the nauseating effect of the tulips, but
not the damage.
Material Component: A black tulip.
Author: Tenjac
Created: 7/14/06
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
if(!X2PreSpellCastCode()) return;
PRCSetSchool(SPELL_SCHOOL_EVOCATION);
object oPC = OBJECT_SELF;
int nCasterLvl = PRCGetCasterLevel(oPC);
effect eAOE = EffectAreaOfEffect(VFX_AOE_RAIN_OF_BLACK_TULIPS);
location lLoc = PRCGetSpellTargetLocation();
int nMetaMagic = PRCGetMetaMagicFeat();
object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, 24.38f, lLoc, FALSE, OBJECT_TYPE_CREATURE);
int nDam;
int nAlign;
float fDur = RoundsToSeconds(nCasterLvl);
if(nMetaMagic & METAMAGIC_EXTEND)
{
fDur += fDur;
}
//Create AoE
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lLoc, fDur);
object oAoE = GetAreaOfEffectObject(lLoc, "VFX_AOE_RAIN_OF_BLACK_TULIPS");
SetAllAoEInts(SPELL_RAIN_OF_BLACK_TULIPS, oAoE, PRCGetSpellSaveDC(SPELL_RAIN_OF_BLACK_TULIPS, SPELL_SCHOOL_EVOCATION), 0, nCasterLvl);
//Loop through and damage creatures
while(GetIsObjectValid(oTarget))
{
if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL)
{
//SR
if(!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr()))
{
nDam = d6(5);
if(nMetaMagic & METAMAGIC_MAXIMIZE)
{
nDam = 30;
}
if(nMetaMagic & METAMAGIC_EMPOWER)
{
nDam += (nDam/2);
}
nDam += SpellDamagePerDice(oPC, 5);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_MAGICAL), oTarget);
}
}
oTarget = MyNextObjectInShape(SHAPE_SPHERE, 24.38f, lLoc, FALSE, OBJECT_TYPE_CREATURE);
}
//SPGoodShift(oPC);
PRCSetSchool();
}