Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
This commit is contained in:
Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

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/*:://////////////////////////////////////////////
//:: Spell Name Crafter's Blessing
//:: Spell FileName sp_craftbless.nss
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Crafter's Blessing
Transmutation
Level: Clr 1, Wit 1
Components: V, S, M/DF
Casting Time: 1 minute
Range: Touch
Target: Creature touched
Duration: 1 week
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The creature you touch gains good fortune and skill
in crafts, gaining a +10 competence bonus on Craft
checks for a week's worth of work. The subject's
work will generally be faster and of better quality
than normal. It will at least be competent, although
an unskilled crafter will still not easily produce
masterworks.
Arcane material component: A few wood shavings and
a small piece of metal.
//:://////////////////////////////////////////////
//:: Created By: xwarren
//::////////////////////////////////////////////*/
#include "prc_sp_func"
int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
{
if(GetHasSpellEffect(SPELL_CRAFTERS_CURSE, oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_CRAFTERS_BLESSING, FALSE));
//remove crafter's curse and apply visual
PRCRemoveEffectsFromSpell(oTarget, SPELL_CRAFTERS_CURSE);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_REMOVE_CONDITION), oTarget);
return TRUE;
}
int nMetaMagic = PRCGetMetaMagicFeat();
effect eLink, eVis;
int nDuration = 168;//one week (or should it be a tenday?)
//check meta magic for extend
if ((nMetaMagic & METAMAGIC_EXTEND))
{
nDuration = nDuration * 2;
}
eLink = EffectSkillIncrease(SKILL_CRAFT_ARMOR, 10);
eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_CRAFT_TRAP, 10), eLink);
eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_CRAFT_WEAPON, 10), eLink);
eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_CRAFT_ALCHEMY, 10), eLink);
eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_CRAFT_POISON, 10), eLink);
eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_CRAFT_GENERAL, 10), eLink);
eLink = SupernaturalEffect(eLink);
eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_CRAFTERS_BLESSING, FALSE));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration),TRUE,-1,nCasterLevel);
return TRUE; //return TRUE if spell charges should be decremented
}
void main()
{
PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
if (!X2PreSpellCastCode()) return;
object oCaster = OBJECT_SELF;
int nCasterLevel = PRCGetCasterLevel(oCaster);
object oTarget = PRCGetSpellTargetObject();
int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
if(!nEvent) //normal cast
{
if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
{ //holding the charge, casting spell on self
SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
return;
}
DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
}
else
{
if(nEvent & PRC_SPELL_EVENT_ATTACK)
{
if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
DecrementSpellCharges(oCaster);
}
}
PRCSetSchool();
}