Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
This commit is contained in:
Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

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/*:://////////////////////////////////////////////
//:: Name Summon Monster - On Spawn
//:: FileName SMP_AI_Summ_Spwn
//:://////////////////////////////////////////////
On Spawn.
Most local variables (AI script, default settings, ETC) are set
directly.
Listening patterns are set here.
Notes on Summoned Creatures:
- AI:
The AI is very basic. Cirtain special integers can be set for spells and
feats, or even the custom AI file set to the string PHSAI_SUMMON_AI_FILE.
- Listening:
Most monsters will not be able to pick locks, but may bash them, and traps
can be set to walk over or not (as the default AI does).
They will only listen to a masters orders.
- Attacking:
The master can make them force attack a cirtain target (probably via. a new
spell like-unique-power
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "SMP_AI_INCLUDE"
void main()
{
// Get ourself
object oSelf = OBJECT_SELF;
// Set our destroyable status to FALSE for 0.001 seconds.
SetIsDestroyable(FALSE);
DelayCommand(0.001, SetIsDestroyable(TRUE, FALSE, FALSE));
// Sets up the special henchmen listening patterns
SetListening(OBJECT_SELF, TRUE);
SetAssociateListenPatterns();
}