Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
This commit is contained in:
Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

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/*:://////////////////////////////////////////////
//:: Spell Name Statue - On Spawn
//:: Spell FileName PHS_S_StatueA
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
The creature will apply the first effects, too. It'll use the effects
creator to determine which are the granite effects.
On Spawn
Sets to listen for "move" and "statue", and applies effects to move through
things.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
void main()
{
// Apply cutscene effects
effect eGhost = EffectCutsceneGhost();
effect eInvis = EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY);
effect eGone = EffectEthereal();
effect eLink = EffectLinkEffects(eGhost, eInvis);
eLink = EffectLinkEffects(eLink, eGone);
eLink = SupernaturalEffect(eLink);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, OBJECT_SELF);
// Set listening patterns
SetListening(OBJECT_SELF, TRUE);
// 50 = no statue, 60 = statue.
SetListenPattern(OBJECT_SELF, "*move*", 50);
SetListenPattern(OBJECT_SELF, "*statue*", 60);
}