Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
This commit is contained in:
Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

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/*:://////////////////////////////////////////////
//:: Spell Name Forcecage: On Enter
//:: Spell FileName PHS_S_ForcecageA
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Needs 4 placeables for the bars, and an AOE within the centre of it. If
any of the bars are destroyed (via. disintegration ETC), it means the entire
spell collapses.
The AOE is plotted too, and does the correct 50% vs ranged attack consealment
as they will have to shoot through the bars.
On Enter: Only apply a 50% concealment versus ranged attacks.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Heartbeat checks the caster, not here. Here doesn't need the caster!
// Declare major variables
object oTarget = GetEnteringObject();
// Declare effects
effect eDur = EffectConcealment(50, MISS_CHANCE_TYPE_VS_RANGED);
// Fire cast spell at event for the target
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_FORCECAGE);
// Apply effects
PHS_AOE_OnEnterEffects(eDur, oTarget, PHS_SPELL_FORCECAGE);
}