Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
This commit is contained in:
Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

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/*:://////////////////////////////////////////////
//:: Spell Name Discern Location
//:: Spell FileName PHS_S_DiscernLoc
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Divination
Level: Clr 8, Knowledge 8, Sor/Wiz 8
Components: V, S, DF
Casting Time: 10 minutes
Range: Unlimited
Target: One creature or object
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
A discern location spell is among the most powerful means of locating
creatures or objects. Nothing short of a mind blank spell or the direct
intervention of a deity keeps you from learning the exact location of a
single individual or object. Discern location circumvents normal means of
protection from scrying or location. The spell reveals the name of the
creature or object<63>s location (place, name, business name, building name, or
the like), community, county (or similar political division), country,
continent, and the plane of existence where the target lies.
To find a creature with the spell, you must have seen the creature or have
some item that once belonged to it. To find an object, you must have touched
it at least once.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Placeholder script.
Not sure how to do this one. Rating 10.
Maybe we just can find PC characters, via. giving the area name of them.
It'd be simple and effective.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}