Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
This commit is contained in:
Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

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//:://////////////////////////////////////////////////
//:: X0_CH_HEN_SPAWN
//:: Copyright (c) 2002 Floodgate Entertainment
//:://////////////////////////////////////////////////
/*
Henchman-specific OnSpawn handler for XP1. Based on NW_CH_AC9 by Bioware.
*/
//:://////////////////////////////////////////////////
//:: Created By: Naomi Novik
//:: Created On: 10/09/2002
//:://////////////////////////////////////////////////
#include "prc_alterations"
#include "x0_inc_henai"
#include "x2_inc_banter"
#include "x2_inc_globals"
void main()
{
string sAreaTag = GetTag(GetArea(OBJECT_SELF));
string sModuleTag = GetTag(GetModule());
string sMyTag = GetTag(OBJECT_SELF);
//Sets up the special henchmen listening patterns
SetAssociateListenPatterns();
// Set additional henchman listening patterns
bkSetListeningPatterns();
// Default behavior for henchmen at start
// * July 2003. Set this to true so henchmen
// * will hopefully run off a little less often
// * by default
// * September 2003. Bad decision. Reverted back
// * to original. This mode too often looks like a bug
// * because they hang back and don't help each other out.
//SetAssociateState(NW_ASC_MODE_DEFEND_MASTER, TRUE);
SetAssociateState(NW_ASC_DISTANCE_2_METERS);
//Use melee weapons by default
SetAssociateState(NW_ASC_USE_RANGED_WEAPON, FALSE);
// For some general behavior while we don't have a master,
// let's do some immobile animations
SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
}