Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
This commit is contained in:
Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

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//::///////////////////////////////////////////////
//:: [Censure Daemons]
//:: [prc_s_censuredm.nss]
//:://////////////////////////////////////////////
//:: All allies in the area are immune to fear
//:: and other mind effects created by outsiders
//:://////////////////////////////////////////////
//:: Created By: Aaon Graywolf
//:: Created On: Mar 17, 2004
//:://////////////////////////////////////////////
#include "prc_alterations"
void HeavenDevotion(object oTarget)
{
effect eMind = VersusRacialTypeEffect(EffectSavingThrowIncrease(SAVING_THROW_WILL, 4, SAVING_THROW_TYPE_MIND_SPELLS), RACIAL_TYPE_OUTSIDER);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMind, oTarget);
}
void main()
{
object oTarget = GetEnteringObject();
if(GetIsFriend(oTarget, GetAreaOfEffectCreator()))
{
//Declare major variables
effect eFear = VersusRacialTypeEffect(EffectImmunity(IMMUNITY_TYPE_FEAR), RACIAL_TYPE_OUTSIDER);
effect eSave = VersusRacialTypeEffect(EffectSavingThrowIncrease(SAVING_THROW_WILL, 4, SAVING_THROW_TYPE_FEAR), RACIAL_TYPE_OUTSIDER);
effect eDur = EffectVisualEffect(VFX_DUR_PROTECTION_GOOD_MINOR);
effect eLink = EffectLinkEffects(eDur, eFear);
effect eLink2 = EffectLinkEffects(eDur, eSave);
//Apply the VFX impact and effects
// Caster is immune to fear from outsiders
// Allies get +4 bonus vs fear from outsiders.
if (oTarget == GetAreaOfEffectCreator())
{
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
}
else
{
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink2, oTarget);
}
// Heavenly Devotion for allies
if (GetLevelByClass(CLASS_TYPE_KNIGHT_CHALICE, GetAreaOfEffectCreator()) >= 5)
{
HeavenDevotion(oTarget);
}
}
}