Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
This commit is contained in:
Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

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/*
Forsaker Fast Healing
Forsakers regain hit points at an exceptionally fast rate. At 1st level, the character regains 1 hit point per round,
to a maximum of 10 hit points per day. The number of hit points regained per round increases by +1 for every four
forsaker levels, and the maximum restorable per day increases by 10 for every two forsaker levels. Except as noted
above, this ability works like the fast healing ability described in the introduction of the Monster Manual.
*/
#include "prc_class_const"
void main()
{
object oPC = OBJECT_SELF;
int nClass = GetLevelByClass(CLASS_TYPE_FORSAKER, oPC);
int nRegen = 1 + (nClass-1)/4;
int nMax = 10 * (nClass+1)/2;
/*FloatingTextStringOnCreature("Strength = "+IntToString(ABILITY_STRENGTH), oPC, FALSE);
FloatingTextStringOnCreature("Dex = "+IntToString(ABILITY_DEXTERITY), oPC, FALSE);
FloatingTextStringOnCreature("Con = "+IntToString(ABILITY_CONSTITUTION), oPC, FALSE);
FloatingTextStringOnCreature("Int = "+IntToString(ABILITY_INTELLIGENCE), oPC, FALSE);
FloatingTextStringOnCreature("Wis = "+IntToString(ABILITY_WISDOM), oPC, FALSE);
FloatingTextStringOnCreature("Cha = "+IntToString(ABILITY_CHARISMA), oPC, FALSE);*/
effect eVis = EffectVisualEffect(VFX_IMP_HEAD_NATURE);
effect eLink = EffectLinkEffects(EffectRegenerate(nRegen, 6.0), EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
//Apply effects and VFX
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, RoundsToSeconds((nMax/nRegen)+1));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
}