Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
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Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

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/*
----------------
Flanking Maneuver
tob_wtrn_flnkmvr.nss
----------------
29/09/07 by Stratovarius
*/ /** @file
Flanking Maneuver
White Raven (Strike)
Level: Crusader 5, Warblade 5
Prerequisite: Two White Raven maneuvers
Initiation Action: 1 Standard Action
Range: Melee Attack
Target: One Creature
Your keen leadership grants you and your allies a sudden advantage in combat.
When you flank an opponent, you attack in such a way as to maximize your
allies's openings. By the same token, your friends's ferocious, accurate
attacks give you multiple opportunities to pierce your foe's defences.
If you strike your foe and are flanking him, all allies in melee range and
flanking your foe make a single attack against the struck creature.
*/
#include "tob_inc_move"
#include "tob_movehook"
//#include "prc_alterations"
void TOBAttack(object oTarget, object oInitiator)
{
effect eNone;
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Flanking Maneuver Hit", "Flanking Maneuver Miss");
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack") && GetIsFlanked(oTarget, oInitiator))
{
location lTarget = GetLocation(oTarget);
// Use the function to get the closest creature as a target
object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oAreaTarget))
{
// Get Allies, make sure flanking
if(GetIsFriend(oAreaTarget, oInitiator) && GetIsFlanked(oTarget, oAreaTarget))
{
// The free attack
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Flanking Maneuver Hit", "Flanking Maneuver Miss");
}
//Select the next target within the spell shape.
oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
}
}
}
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
}
}