Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
This commit is contained in:
Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

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/*
----------------
Step of the Dancing Moth
tob_sdhd_moth
----------------
12/09/18 by Stratovarius
Step of the Dancing Moth
Shadow Hand (Stance)
Level: Swordsage 5
Prerequisite: Two Shadow Hand maneuvers
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Duration: Stance
You focus your inner reserve of ki energy to generate flowing shadows that lift you off the ground. You walk across the roughest ground, even water, with ease.
You take a 33% penalty to speed, but are immune to all other movement penalties. You gain a bonus on Hide and Move Silently equal to your initiator level
*/
#include "tob_inc_move"
#include "tob_movehook"
#include "x0_i0_modes"
void main()
{
if(!PreManeuverCastCode()) return;
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
int nInitiatorLevel = GetInitiatorLevel(oInitiator);
effect eLink = EffectVisualEffect(PSI_DUR_SHADOW_BODY);
eLink = EffectLinkEffects(eLink, EffectMovementSpeedDecrease(33));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ENTANGLE));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE));
eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_HIDE, nInitiatorLevel));
eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_MOVE_SILENTLY, nInitiatorLevel));
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
AssignCommand(oInitiator, ClearAllActions());
DelayCommand(0.2, SetActionMode(oInitiator, ACTION_MODE_STEALTH, TRUE));
DelayCommand(0.21, UseStealthMode());
DelayCommand(0.2, ActionUseSkill(SKILL_HIDE, oInitiator));
DelayCommand(0.2, ActionUseSkill(SKILL_MOVE_SILENTLY, oInitiator));
}
}