Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
This commit is contained in:
Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

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//::///////////////////////////////////////////////
//:: Name Avenging Strike
//:: FileName tob_ft_avngstrk.nss
//:://////////////////////////////////////////////
/** Benefit: As a swift action, you can channel the
power of your faith and energy to enhance a single
attack you make. You gain a bonus equal to your CHA
bonus (if any) on the attack roll and damage roll
for the next melee attack you make against an evil
outsider. You can use this ability a number of times
per day equal to your charisma bonus (minimum 1).
Author: Tenjac & Stratovarius
Created: 20.3.2007
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_spells"
void main()
{
object oPC = OBJECT_SELF;
int nBonus = GetAbilityModifier(ABILITY_CHARISMA, oPC);
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
object oWeap2 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
//Set the bonus int on the weapons
effect eBonus = EffectLinkEffects(EffectAttackIncrease(nBonus, ATTACK_BONUS_MISC), EffectDamageIncrease(IPGetDamageBonusConstantFromNumber(nBonus), DAMAGE_TYPE_BASE_WEAPON));
eBonus = VersusAlignmentEffect(eBonus, ALIGNMENT_EVIL);
eBonus = VersusRacialTypeEffect(eBonus, RACIAL_TYPE_OUTSIDER);
//Apply
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eBonus, oPC, 0.0f, FALSE, SPELL_AVENGING_STRIKE, -1, OBJECT_SELF);
//Set up onhit prop
IPSafeAddItemProperty(oWeap, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 9999.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
//Add event hook
AddEventScript(oWeap, EVENT_ONHIT, "tob_evnt_avgstr", FALSE, FALSE);
//Do left hand too if valid
if(GetIsObjectValid(oWeap2))
{
IPSafeAddItemProperty(oWeap2, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 9999.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
AddEventScript(oWeap2, EVENT_ONHIT, "tob_evnt_avgstr", FALSE, FALSE);
}
}