Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
This commit is contained in:
Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

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/*
----------------
Divine Surge
tob_dvsp_dvnsrg
----------------
05/06/07 by Stratovarius
*/ /** @file
Divine Surge
Devoted Spirit (Strike)
Level: Crusader 4
Prerequisite: One Devoted Spirit Maneuver
Initiation Action: 1 Standard Action
Range: Melee Attack
Target: One Creature
Your body shakes and spasms as unfettered divine energy courses through it.
This power sparks off your weapon and courses into your foe,
devastating your enemy but leaving you drained.
You make a single attack against an enemy. If this attack his, you deal 8d8 extra damage.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST);
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d8(8), GetWeaponDamageType(oWeap), "Divine Surge Hit", "Divine Surge Miss"));
}
}