Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
This commit is contained in:
Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

View File

@@ -0,0 +1,55 @@
/*
----------------
Defensive Rebuke
tob_dvsp_defrbk
----------------
15/07/07 by Stratovarius
*/ /** @file
Defensive Rebuke
Devoted Spirit (Boost)
Level: Crusader 3
Prerequisite: One Devoted Spirit maneuver.
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Duration: 1 round
You sweep your weapon in a wide, deadly arc. When your blows strike home, you
send your foe tumbling back on the defensive. He must deal with you first, or
leave himself open to your deadly counter.
You make an attack of opportunity against any foe you strike this round
who targets your allies instead of attacking you.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
object oItem = IPGetTargetedOrEquippedMeleeWeapon();
// Add the OnHit
IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 6.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
effect eDur = EffectVisualEffect(VFX_DUR_BLUESHIELDPROTECT);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eDur), oTarget, 6.0);
}
}