Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
This commit is contained in:
Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

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//////////////////////////////////////////////////
// Diamond Defense
// tob_dmnd_dmddef.nss
// Tenjac 10/3/07
//////////////////////////////////////////////////
/** @file Diamond Defense
Diamond Mind(Counter)
Level: Swordsage 8, warblade 8
Initiation Action: 1 immediate action
Range: Personal
Target: You
You steel yourself against an opponent's spell, drawing on your focus and training
to overcome its effect.
You can initiate this maneuver any time you would be required to make a saving throw.
You gain a bonus on that save equal to your initiator level. You must use this maneuver
before you roll the saving throw.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
SetLocalInt(oInitiator, "PRC_TOB_DIAMOND_DEFENSE", GetInitiatorLevel(oInitiator));
}
}