Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
This commit is contained in:
Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

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/*
12/02/19 by Stratovarius
Mesmerizing Shade
Apprentice, Umbral Mind
Level/School: 1st/Enchantment (Compulsion) [MindAffecting]
Range: Close
Target: One creature
Duration: 1 round
Saving Throw: Will partial
Spell Resistance: Yes
Shadows flicker before the eyes and in the mind of the subject creature, which suddenly seems to be disoriented.
Shadow flickers around the subject, distracting and dazing him. The subject can avoid the daze effect with a successful Will saving throw, but still takes a 1 penalty on attack rolls, checks, and saves.
*/
#include "shd_inc_shdfunc"
#include "shd_mysthook"
void main()
{
if(!ShadPreMystCastCode()) return;
object oShadow = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
if(myst.bCanMyst)
{
myst.fDur = RoundsToSeconds(1);
if(myst.bExtend) myst.fDur *= 2;
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
effect eDaze = EffectDazed();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
myst.eLink = EffectLinkEffects(eMind, eDaze);
myst.eLink = EffectLinkEffects(myst.eLink, eDur);
effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S);
myst.nPen = ShadowSRPen(oShadow, myst.nShadowcasterLevel);
SignalEvent(oTarget, EventSpellCastAt(oShadow, MYST_MESMERIZING_SHADE));
// Only creatures, and PvP check.
if(!GetIsReactionTypeFriendly(oTarget))
{
// Check Spell Resistance
if(!PRCDoResistSpell(oShadow, oTarget, myst.nPen) || myst.bIgnoreSR)
{
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, GetShadowcasterDC(oShadow), SAVING_THROW_TYPE_MIND_SPELLS))
{
if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
else
{
myst.eLink = EffectLinkEffects(EffectAttackDecrease(1), EffectSkillDecrease(SKILL_ALL_SKILLS, 1));
myst.eLink = EffectLinkEffects(myst.eLink, EffectSavingThrowDecrease(SAVING_THROW_ALL, 1));
myst.eLink = EffectLinkEffects(myst.eLink, eDur);
if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}
}
}