Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
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Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

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/*
03/03/21 by Stratovarius
Buer, Grandmother Huntress
Buer grants binders superior healing as well as powers against poisons and diseases.
Vestige Level: 4th
Binding DC: 20
Special Requirement: Buer requires that her seal be drawn outdoors.
Influence: Under Buers influence, you are plagued by momentary memory lapses. For an instant, you might forget even a piece of information as familiar as the
name of a friend or family member. Furthermore, since Buer abhors the needless death of living creatures other than animals and vermin, the first melee
attack you make against such a foe must be for nonlethal damage. In addition, Buer requires that you not make any coup de grace attacks.
Granted Abilities:
Buer grants you healing powers, the ability to ignore toxins and ailments, and skills that help you navigate the natural world.
Delay Diseases and Poisons: Each ally within 30 feet of you gains immunity to poison and disease.
OnEnter
*/
#include "bnd_inc_bndfunc"
void main()
{
//Declare major variables
object oBinder = GetAreaOfEffectCreator();
//Capture the first target object in the shape.
object oTarget = GetEnteringObject();
//FloatingTextStringOnCreature(GetName(oTarget)+" entered Aura of Sadness", oBinder, FALSE);
if (GetIsFriend(oTarget, oBinder) && oTarget != oBinder)
{
effect eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DISEASE));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_POISON));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_POSITIVE));
ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(eLink), oTarget);
//FloatingTextStringOnCreature(GetName(oTarget)+" Aura of Sadness effect applied", oBinder, FALSE);
}
}