Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
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Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

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/*
03/03/21 by Stratovarius
Andras, the Gray Knight
A great warrior in life, Andras is an enigma as a vestige. He gives binders prowess in combat and skill in the saddle.
Vestige Level: 4th
Binding DC: 22
Special Requirement: No.
Influence: Andrass influence causes you to become listless and emotionally remote. Because Andras wearies of combat quickly, you become exhausted after only 10 rounds of battle, and flee from the fight for 1d4 rounds.
Granted Abilities:
Andras lends you some of the skills he had in life, making you a strong combatant with or without a mount.
Sow Discord: Andras grants you the ability to sow discord among your enemies. As a standard action, you can force an enemy to attack a randomly determined ally within reach on his next action.
Sow discord is a mind-affecting compulsion ability. Once you have used this ability, you cannot do so again for 5 rounds.
*/
#include "bnd_inc_bndfunc"
void main()
{
object oBinder = OBJECT_SELF;
if(!BindAbilCooldown(oBinder, GetSpellId(), VESTIGE_ANDRAS)) return;
object oTarget = PRCGetSpellTargetObject();
int nDC = GetBinderDC(oBinder, VESTIGE_ANDRAS);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oBinder, PRCGetSpellId()));
if (!GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS) && !PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
{
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_SOUND_SYMBOL_PAIN), oTarget);
location lTarget = GetLocation(oTarget);
int bBreak = FALSE;
// Use the function to get the closest creature as a target
object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oAreaTarget) && !bBreak)
{
if(oAreaTarget != oTarget && oAreaTarget != oBinder && GetIsFriend(oTarget, oAreaTarget))
{
//effect eNone;
AssignCommand(oTarget, ClearAllActions());
AssignCommand(oTarget, ActionAttack(oAreaTarget));
DelayCommand(4.5, AssignCommand(oTarget, ClearAllActions()));
bBreak = TRUE;
}
//Select the next target within the spell shape.
oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
}
}
}