2025/05/30 Afternoon Update

Fixed copy/paste bug with EWS & new weapons.
Added documentation for DoCharge and DoGrapple.
Bloodwar Gauntlets should provide keen now.
Strength of Stone should provide Immunity from Critical Hits now.
Shadowbane Stalker should be enterable now.
This commit is contained in:
Jaysyn904 committed 2025-05-30 13:26:12 -04:00
1 parent be9a8e922d
commit 355815c64f
5 files changed
+88 -18

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@@ -576,6 +576,11 @@ void main()
if(IPGetIsMeleeWeapon(oItem))
{
int nBonus = IPGetWeaponEnhancementBonus(oItem);
if (GetHasSpellEffect(MELD_BLOODWAR_GAUNTLETS, oMeldshaper))
{
BloodwarGauntlets(oMeldshaper, oItem, nEvent);
}
if (GetHasSpellEffect(MELD_INCARNATE_AVATAR, oMeldshaper))
{
@@ -646,7 +651,7 @@ void main()
+ "oMeldshaper = " + DebugObject2Str(oMeldshaper) + "\n"
+ "oItem = " + DebugObject2Str(oItem) + "\n"
);
if (GetTag(oItem) == "moi_incarnatewpn")
ForceEquip(oMeldshaper, oItem, INVENTORY_SLOT_RIGHTHAND); // No unequipping this weapon
// Only applies to armours
@@ -659,7 +664,9 @@ void main()
// Melee weapon
if(IPGetIsMeleeWeapon(oItem))
{
// Remove the attack bonus
BloodwarGauntlets(oMeldshaper, oItem, nEvent);
// Remove the attack bonus
RemoveSpecificProperty(oItem, ITEM_PROPERTY_ATTACK_BONUS, -1, -1, 1, "", -1, DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem, ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER, -1, -1, 1, "", -1, DURATION_TYPE_TEMPORARY);
RemoveSpecificProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS, -1, -1, 1, "", -1, DURATION_TYPE_TEMPORARY);
@@ -41,13 +41,15 @@ void main()
if(move.bCanManeuver)
{
effect eLink =EffectVisualEffect(VFX_DUR_ROOTED_TO_SPOT);
effect eLink = EffectVisualEffect(VFX_DUR_ROOTED_TO_SPOT);
if (GetHasDefensiveStance(oInitiator, DISCIPLINE_STONE_DRAGON))
{
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT));
eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 2));
}
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT));
eLink = ExtraordinaryEffect(eLink);
InitiatorMovementCheck(oInitiator, move.nMoveId, 5.0);