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Added missing Force Missiles spell script
Added missing Force Missiles spell script. Fixed a few minor typos.
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@@ -148,7 +148,7 @@ int GetIsElementalSpell(int nSpellID, int nDescriptor = -1);
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int GetIsOfSubschool(int nSpellID, int nSubschoolFlag);
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/**
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* Returns an integer value containing the bitflags of descriptors set in prc_splls.2da
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* Returns an integer value containing the bitflags of descriptors set in prc_spells.2da
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* for a given SpellID
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*
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* @param nSpellID row number of tested spell in spells.2da
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@@ -157,7 +157,7 @@ int GetIsOfSubschool(int nSpellID, int nSubschoolFlag);
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int GetDescriptorFlags(int nSpellID);
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/**
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* Returns an integer value containing the bitflags of subschools set in prc_splls.2da
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* Returns an integer value containing the bitflags of subschools set in prc_spells.2da
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* for a given SpellID
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*
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* @param nSpellID row number of tested spell in spells.2da
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