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Updated Foe Hunter for new Favored Enemies
Updated Foe Hunter for new Favored Enemies
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@@ -43,6 +43,8 @@ void SetHatedEnemyRace(object oPC)
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else if(GetHasFeat(FEAT_HATED_ENEMY_SHAPECHANGER, oPC)) hatedEnemy = RACIAL_TYPE_SHAPECHANGER;
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else if(GetHasFeat(FEAT_HATED_ENEMY_UNDEAD, oPC)) hatedEnemy = RACIAL_TYPE_UNDEAD;
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else if(GetHasFeat(FEAT_HATED_ENEMY_VERMIN, oPC)) hatedEnemy = RACIAL_TYPE_VERMIN;
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else if(GetHasFeat(FEAT_HATED_ENEMY_OOZE, oPC)) hatedEnemy = RACIAL_TYPE_OOZE;
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else if(GetHasFeat(FEAT_HATED_ENEMY_PLANT, oPC)) hatedEnemy = RACIAL_TYPE_PLANT;
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SetLocalInt(oPC, "HatedFoe", hatedEnemy);
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}
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