Piercing Cold now inflicts untyped damage

Piercing Cold now inflicts untyped damage.
Cleaned up Midnight Augmentation.
Dread Necromancer is an Arcane class.
Expanded  Iron Mind for epic progression.
Expanded  War Mind for epic progression.
Fixed Gloura / Bard / Sublime Chord issues.
Restored Nezumi race.
Reverted Bard Armored spellcasting (change originally made due to incorrect SRD).
Fixed Aura of Despair to only affect hostiles.
Fixed damage cap on Disintegrate.
Fixed bug where you could still wear armor under the effects of Luminous Armor.
Fixed PsyWar bug with NUI Spellcast menu (@rakiov).
This commit is contained in:
Jaysyn904 committed 2025-06-03 10:16:23 -04:00
1 parent 051083061b
commit 188047149c
28 files changed
+2226 -826

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@@ -256,7 +256,11 @@ void main()
SetCompositeBonus(oSkin, "SpiritFolk_Jump", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_JUMP);
SetCompositeBonus(oSkin, "SpiritFolk_Tumble", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_TUMBLE);
}
//:: Nezumi Hardiness vs. Disease
if(GetHasFeat(FEAT_RACE_HARDINESS_VS_DISEASE))
{
SetCompositeBonus(oSkin, "NezumiDiseaseHardiness", 2, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEVS_DISEASE);
}
//Azer Heat Damage +1 (armed and unarmed)
if (GetHasFeat(FEAT_AZER_HEAT, oPC))
{
@@ -587,7 +591,7 @@ void main()
// Minotaur and other races bonuses due to scent
if(GetHasFeat(FEAT_ABILITY_SCENT))
if(GetHasFeat(FEAT_ABILITY_SCENT) || GetHasFeat(FEAT_NEZUMI_KEEN_SCENT))
{
SetCompositeBonus(oSkin, "Minot_Scent_Spot", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_SPOT);
SetCompositeBonus(oSkin, "Minot_Scent_Search", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_SEARCH);