Initial upload.

Adding base PRC 4.19a files to repository.
This commit is contained in:
Jaysyn904
2022-10-07 13:51:24 -04:00
parent 646eb01834
commit 1662218bb4
22441 changed files with 1274376 additions and 0 deletions

View File

@@ -0,0 +1,47 @@
//::///////////////////////////////////////////////
//:: Weapon and Torch
//:: prc_ft_wptrch.nss
//::///////////////////////////////////////////////
/*
While fighting with a one-handed melee weapon
and holding a lit torch in the other hand, you
can make a special attack as a full-round action.
Attack once with your melee weapon. If the attack
hits, you also sweep your torch across your foe's
eyes, dealing ld6 points of fire damage and
dazzling him for 1d4 rounds.
*/
//:://////////////////////////////////////////////
//:: Modified By: Stratovarius
//:: Modified On: 11.11.2018
//:://////////////////////////////////////////////
#include "prc_inc_combat"
void main()
{
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
effect eDummy;
object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
object oLeft = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
if (IPGetIsMeleeWeapon(oRight) && GetBaseItemType(oLeft) == BASE_ITEM_TORCH)
{
PerformAttack(oTarget, oPC, eDummy, 0.0, 0, 0, 0, "Weapon and Torch Hit", "Weapon and Torch Miss");
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
{
effect eImp = EffectLinkEffects(eVis, EffectDamage(d6(), DAMAGE_TYPE_FIRE));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eImp, oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDazzle(), oTarget, RoundsToSeconds(d4()));
}
}
else
{
FloatingTextStringOnCreature("You do not have the right weapons equipped for Weapon and Torch", oPC, FALSE);
PerformAttackRound(oTarget, oPC, eDummy);
}
}