Initial upload.

Adding base PRC 4.19a files to repository.
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Jaysyn904
2022-10-07 13:51:24 -04:00
parent 646eb01834
commit 1662218bb4
22441 changed files with 1274376 additions and 0 deletions

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/*
----------------
Strength Draining Strike
tob_sdhd_strdrn
----------------
15/07/07 by Stratovarius
*/ /** @file
Strength Draining Strike
Shadow Hand (Strike)
Level: Swordsage 3
Prerequisite: One Shadow Hand maneuver.
Initiation Action: 1 Standard Action
Range: Melee Attack
Target: One Creatures
Save: Fort partial, see text.
Liquid, black energy covers your weapon. As you strike your opponent,
this material flows into the wound, spreads along his veins, and leaves
him weakened.
You make a single melee attack. If it is successful, the target takes 4 strength damage.
If the target succeeds on a Fortitude save, it takes 2 damage.
This is a supernatural maneuver.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void TOBAttack(object oTarget, object oInitiator)
{
effect eNone;
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Strength Draining Strike Hit", "Strength Draining Strike Miss");
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
{
int nDC = 13 + GetAbilityModifier(ABILITY_WISDOM, oInitiator);
int nDamage = 4;
if (PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
nDamage = 2;
ApplyAbilityDamage(oTarget, ABILITY_STRENGTH, nDamage, DURATION_TYPE_PERMANENT);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY), oTarget);
}
}
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
}
}