Initial upload.

Adding base PRC 4.19a files to repository.
This commit is contained in:
Jaysyn904
2022-10-07 13:51:24 -04:00
parent 646eb01834
commit 1662218bb4
22441 changed files with 1274376 additions and 0 deletions

View File

@@ -0,0 +1,57 @@
/*
----------------
Step of the Dancing Moth
tob_sdhd_moth
----------------
12/09/18 by Stratovarius
Step of the Dancing Moth
Shadow Hand (Stance)
Level: Swordsage 5
Prerequisite: Two Shadow Hand maneuvers
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Duration: Stance
You focus your inner reserve of ki energy to generate flowing shadows that lift you off the ground. You walk across the roughest ground, even water, with ease.
You take a 33% penalty to speed, but are immune to all other movement penalties. You gain a bonus on Hide and Move Silently equal to your initiator level
*/
#include "tob_inc_move"
#include "tob_movehook"
#include "x0_i0_modes"
void main()
{
if(!PreManeuverCastCode()) return;
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
int nInitiatorLevel = GetInitiatorLevel(oInitiator);
effect eLink = EffectVisualEffect(PSI_DUR_SHADOW_BODY);
eLink = EffectLinkEffects(eLink, EffectMovementSpeedDecrease(33));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ENTANGLE));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE));
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE));
eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_HIDE, nInitiatorLevel));
eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_MOVE_SILENTLY, nInitiatorLevel));
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
AssignCommand(oInitiator, ClearAllActions());
DelayCommand(0.2, SetActionMode(oInitiator, ACTION_MODE_STEALTH, TRUE));
DelayCommand(0.21, UseStealthMode());
DelayCommand(0.2, ActionUseSkill(SKILL_HIDE, oInitiator));
DelayCommand(0.2, ActionUseSkill(SKILL_MOVE_SILENTLY, oInitiator));
}
}